These days I've stumbled upon a very interesting topic: Time-of-flight cameras.
I heard that Microsoft is using them to capture 3d coordinates of players on the amazing Project Natal.
I'm on a project (hobby) that needs that. I don't want to have two cameras to capture users from front and side but instead a single front camera which would know the depth of stuff I need.
Time-of-flight cameras are useful in this matter since they locate points on 3d space according to the light analysis. For more information plaese refer to http://en.wikipedia.org/wiki/Time-of-flight_camera, or any other topic about that on the Internet.
When I was playing around with 3ds Max some time ago I verified a very interesting feature of it called: Displacement Maps.
Quickly, displacement maps provide a mechanism to create a surface where dark areas of the picture (map) will create valleys and brighter areas will represent the mountains. This is: the darker, the deeper and the brighter the higher.
I made some tests with a picture of me with some gloves I got and the result was exciting (check below). I expect to work on that and implement it on C# with AForge help and in future XNA.
See you next time,
Wednesday, August 26, 2009
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